FallarborTown_BattleTentBattleRoom_MapScripts:: @ 8200899
	map_script MAP_SCRIPT_ON_TRANSITION, FallarborTown_BattleTentBattleRoom_OnTransition
	map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentBattleRoom_OnFrame
	map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentBattleRoom_OnWarp
	.byte 0

	@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
	@ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_1
	@ The opponent is represented by object event 3, which has the gfx id VAR_OBJ_GFX_ID_0

FallarborTown_BattleTentBattleRoom_OnTransition: @ 82008A9
	call FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx
	end

FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx:: @ 82008AF
	checkplayergender
	compare VAR_RESULT, MALE
	goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale
	compare VAR_RESULT, FEMALE
	goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale
	return

FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale:: @ 82008C7
	setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
	setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
	return

FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale:: @ 82008D2
	setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
	setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
	return

FallarborTown_BattleTentBattleRoom_OnFrame: @ 82008DD
	map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom
	.2byte 0

FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom:: @ 82008E7
	lockall
	showobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
	applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter
	waitmovement 0
	frontier_get FRONTIER_DATA_BATTLE_NUM
	compare VAR_RESULT, 0
	goto_if_ne FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge
FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820090F
	tower_setopponent
	addobject 3
	applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter
	waitmovement 0
	applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
	playse SE_W187
	waitse
	waitmovement 0
	msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT
	battletent_getopponentintro
	msgbox gStringVar4, MSGBOX_DEFAULT
	waitmessage
	call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle
	switch VAR_RESULT
	case 1, FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent
	applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
	playse SE_W173
	waitse
	waitmovement 0
	fallarbortent_getopponentname
	msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent, MSGBOX_DEFAULT
FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost:: @ 820097E
	frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
	special LoadPlayerParty
	warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
	waitstate

FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent:: @ 820099C
	applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump
	playse SE_BAN
	waitse
	waitmovement 0
	msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer, MSGBOX_DEFAULT
	closemessage
FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum:: @ 82009B3
	frontier_get FRONTIER_DATA_BATTLE_NUM
	addvar VAR_RESULT, 1
	frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
	switch VAR_RESULT
	case 3, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon
	applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_OpponentExit
	waitmovement 0
	removeobject 3
	applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
	waitmovement 0
	applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
	waitmovement 0
	msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT
	special LoadPlayerParty
	special SavePlayerParty
	frontier_setpartyorder FRONTIER_PARTY_SIZE
	playfanfare MUS_ME_ASA
	waitfanfare
	special HealPlayerParty
FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge:: @ 8200A2A
	frontier_get FRONTIER_DATA_BATTLE_NUM
	compare VAR_RESULT, 1
	call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent
	compare VAR_RESULT, 2
	call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent
	multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
	switch VAR_RESULT
	case 0, FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge
	case 1, FallarborTown_BattleTentBattleRoom_EventScript_AskPauseChallenge
	case 2, FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge

FallarborTown_BattleTentBattleRoom_EventScript_AskPauseChallenge:: @ 8200A78
	msgbox BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown, MSGBOX_YESNO
	switch VAR_RESULT
	case NO, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
	case YES, FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge
	case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge

FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge:: @ 8200AA6
	message BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge
	waitmessage
	multichoicedefault 20, 8, MULTI_YESNO, 1, 0
	switch VAR_RESULT
	case 1, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
	case 0, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost
	case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge

FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge:: @ 8200AD8
	closemessage
	applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos
	waitmovement 0
	applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle
	waitmovement 0
	goto FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter
	waitstate

FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon:: @ 8200AF3
	delay 60
	frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
	special LoadPlayerParty
	warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
	waitstate

@ Unreachable code block? The flow into the next block also doesnt make sense
	arena_get ARENA_DATA_WIN_STREAK
	compare VAR_RESULT, MAX_STREAK
	goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum
	addvar VAR_RESULT, 1
	arena_set ARENA_DATA_WIN_STREAK, VAR_RESULT
@ See above

FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8200B43
	message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent
	waitmessage
	return

FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8200B4A
	message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent
	waitmessage
	return

FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge:: @ 8200B51
	message BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait
	waitmessage
	fallarbortent_save CHALLENGE_STATUS_PAUSED
	playse SE_SAVE
	waitse
	fadescreen FADE_TO_BLACK
	frontier_reset
	end

FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge:: @ 8200B73
	applymovement 2, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer
	waitmovement 0
	applymovement 1, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant
	waitmovement 0
	goto FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge
	end

FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter: @ 8200B8D
	walk_up
	walk_up
	walk_up
	walk_in_place_fastest_right
	step_end

FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle: @ 8200B92
	walk_in_place_fastest_right
	step_end

FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant: @ 8200B94
	walk_in_place_fastest_left
	step_end

FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter: @ 8200B96
	walk_down
	walk_down
	walk_down
	walk_down
	walk_in_place_fastest_left
	step_end

@ Unused
FallarborTown_BattleTentBattleRoom_Movement_OpponentStepForward: @ 8200B9C
	walk_left
	step_end

FallarborTown_BattleTentBattleRoom_Movement_OpponentExit: @ 8200B9E
	walk_up
	walk_up
	walk_up
	walk_up
	step_end

FallarborTown_BattleTentBattleRoom_Movement_AttendantJump: @ 8200BA3
	disable_jump_landing_ground_effect
	jump_in_place_down
	step_end

FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer: @ 8200BA6
	walk_down
	walk_down
	walk_down
	walk_in_place_fastest_right
	step_end

FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos: @ 8200BAB
	walk_up
	walk_up
	walk_up
	walk_in_place_fastest_down
	step_end

FallarborTown_BattleTentBattleRoom_OnWarp: @ 8200BB0
	map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects
	.2byte 0

FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 8200BBA
	hideobjectat OBJ_EVENT_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
	hideobjectat 1, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM
	removeobject 3
	setvar VAR_TEMP_1, 1
	end

